Destroy the Earthling cities!
Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the Earthling cities, and claim their points as you destroy them.
More Sci-Fi Hijinks!
After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!)
Star Munchkin 3 – Diplomatic Impunity . . . in space, no one can hear you squee!
In addition to the above, we've also reprinted a couple of things that have been out of print for a while.
Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!
Star Munchkin: Space Ships lets you ride in – or on – the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.
Live long and prosper and kill monsters!
Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.
The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!
In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn – especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.
This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!
– Brian Engard
Warehouse 23 News: Hone Your Social Skills
Get the best-selling, award-winning supplement that changed the face of GURPS – William H. Stoddard's GURPS Social Engineering. This guide expands and clarifies a jillion interpersonal aspects of GURPS: intimidation, deception, leadership, haggling, propaganda, and much more. Get it today – only from Warehouse 23 – and we'll be your best friend!